
Character Streaming can be paused - Streaming character data can now be paused making it easier when working with long sequences or complex skeletons. Creation of Unreal assets directly in the Maya UI - Blueprint Instances, Lights, Cameras and Level or Animation sequences can be created directly through the Maya UI. Bi-Directional Playheads - Timelines in Maya and Unreal are synchronized and the playhead can be manipulated in Maya or Unreal. Asset Linking - Assets in Maya can be linked to assets in Unreal allowing animations to be pushed directly to the engine. New UI Layout - The UI has been updated to include features like Sync Time, Pause Character Animation Streaming and the new Asset Linking functionality.
Dual installer - The Unreal Live Link for Maya installer installs both the Maya Live Link plugin as well as the Maya Unreal Live Link plugin in one single installer.Addtional Camera Attributes supported - Addtional camera attributes for Unreal Cinecamera Actors and Camera Actors are supported such as Aperture, Focal Length and more.Link Settings Saved - Links set up in the Live Link UI are saved with your Maya scene and reloaded when you reopen the file saving you time by not having to redo all your links.
Animation Sequence Filtering - Only sequences related to selected skeletons in the Live Link UI are shown to help you make selections faster. Asset Filtering - Easily find Unreal Engine assets and sequences with a new search and filter options. Version 2.1 now includes features to help you be more efficient and work faster. This means that you no longer have to export a file from Maya to get your data into Unreal. Version 2 includes new functionality like the ability to push your animation directly into Unreal Engine through Asset Linking. Whether you’re working between the two tools in a virtual production environment or building your next game, you can now work on character assets in Maya and see previews of your work reflected immediately in Unreal, as you make changes.
The Unreal Live Link plug-in makes it possible to stream animation data from Maya to Unreal in real time.