
By the end of this article, you’ll be able to make an educated decision on which software will work for you, Blender or Maya. In this article, we’ll break down the pros and cons and put them head to head in a Maya vs Blender run down. Image Source :blender.For game art and animation creation whether it be modelling, FX, or anything in between there are a few go-to software suites that talented artists go to, among them are Maya and Blender.

Because this might take few years depending on what direction Blender foundation wants to take from now on. Which shows that it is being regarded as an important tool for game development.īut Blender at this point is not used when it comes to AAA video game development studios, meaning it is not industry standard yet. Recently, studios are using Blender to work on game cinematics or to create characters. I mean they use it to work on some part of the production, because there are artists in the studio that prefer to use Blender or because Blender is better or faster at that particular job. In recent years (especially with the Blender 2.8 release and beyond), medium size studios are starting to use Blender even though it is limited to a certain extent. Above all, you can create something custom-tailored to your specific needs. In addition to that, Blender is open-source, which means you can create your own tools if you see that this is going to help you get things done better or faster.

This is simply an extra expense for small developers that they cannot afford, so Blender is a great option for them plus it can do a great job so why not. Which means they don’t have to spend money on licenses that can add up to tens of thousands of dollars if you have a small team. And this means that what Blender has to offer is sufficient to get the job done.Īlso one of the reasons why indie developers use Blender is because it is free and open-source. There are actually a lot of indie developers and small video game studios using Blender for game development. Also one of the reasons that made the Blender engine less popular even among Blender users is the fact that there are other free to use for commercial purposes and powerful game engines like Unity and Unreal engine. But due to some problems that developers faced with the Blender game engine, they abandoned it to focus on creating and developing more features. Blender used to have an actively developed game engine. This leads us to the second part of creating a video game that is exporting the assets we created in Blender into a game engine. Using Blender for game development, you can create animations for characters or anything else that needs to be animated, then you will export those animations to a game engine.

Actually, several short films were created with Blender. Because it has all the tools necessary for rigging characters and doing character animation.

When it comes to rigging and animation, Blender can do an excellent job.
